The Big Demo Update
Finally, after 5 months of tirelessly animating new sprites, coding and re-coding old spaghetti code, designing new systems, etc.. the Pull Yourself Together demo is done.
The original game made in 28 days was done very hastily and as a result, the code was sloppy and just janky. But this is to be expected due to the time constraints. The last 5 months have given me time to rethink the game mechanics and design a demo that I think shines much brighter than the original game. It's really a whole new game.
Things I've added:
- Part Upgrading
- New re-designed levels
- UI rehaul
- New enemies and animations
- Tons of SFX and Music
- Part/Object Persistence between scenes
- Intro and Ending "cutscenes"
Things I still want to add in the near-future:
- Way more enemy variety
- Way more levels and environments
- A mini-map system
- More NPCs and a dialogue system
- Rehaul the UI and Inventory/Part pickup mechanics
- Rehaul the way upgrades work
- Add Save Points aside from backing up
Thank you for playing the demo. Please share your thoughts and feedback!
Get Pull Yourself Together
Pull Yourself Together
A Metroidvania platformer game
Status | In development |
Author | Parallax |
Genre | Adventure, Platformer |
Tags | Action RPG, Metroidvania, Puzzle-Platformer |
Leave a comment
Log in with itch.io to leave a comment.